[TROM1] Trom Digest, Vol 61, Issue 41 re-organization of site

Rudolf EDER synergion at yahoo.com.au
Sun Aug 23 23:27:30 UTC 2009

Thank You Pete
You have nicely anticipated the need for re-organisation
Here is what i have now done:
1) Downloaded all the Lectures into a folder called Trom
2) Printed out the 2 download Pages and used them as an index
3) Sorted the lectures as per the index, that way,when ever i open the folder "Trom"
it,s all there .
Works for me
Further i note an excellent increase in participation rate, thank You all for sharing You newly found

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To: trom at lists.newciv.org
Sent: Sunday, 23 August, 2009 10:00:05 PM
Subject: Trom Digest, Vol 61, Issue 41

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Today's Topics:

   1. New Lectures and a reorganization of the TROMhelp.com    website
      (Pete McLaughlin)
   2. Re: level 3 (jurgen_trom at hotmail.com)


Message: 1
Date: Sat, 22 Aug 2009 12:45:15 -0700
From: "Pete McLaughlin" <reso65tv at verizon.net>
Subject: [TROM1] New Lectures and a reorganization of the TROMhelp.com
To: "TROM" <trom at lists.newciv.org>
Message-ID: <ILEPKMKIBDNNFIKEKJJCIENBDHAA.reso65tv at verizon.net>
Content-Type: text/plain; charset="iso-8859-1"

HI All

  Well we have 38 downloadable files at the tromhelp.com website no so I
needed to reorganize them into sensible groups.  I also added 5 new lectures
and 3 transcripts of lectures.

  Thank you Happy Harry for the 3 ?The Conditions of Life? transcripts in
pdf, rtf and word doc format.

The new lectures are:
The Philosophy of TROM
The Loop
Level 5C (overts)
The Surprise Game

Take a look at the website and let me know if it all makes sense as I have
organized it.



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Message: 2
Date: Sun, 23 Aug 2009 11:18:39 +0800
From: <jurgen_trom at hotmail.com>
Subject: Re: [TROM1] level 3
To: "Happy Harry" <happyharry at inbox.com>,    "The Resolution of Mind
    list" <trom at lists.newciv.org>
Message-ID: <BLU105-DS360F5656ED2A74E2FF2E795FA0 at phx.gbl>
Content-Type: text/plain; format=flowed; charset="utf-8";

Hi Harry,

Thanks for your words and whenever I feel like sharing I will :-)

Level 3 for me is very different than level 2. When doing level 3 I also 
start to see differences and similarities of 'bigger' things 
(postulates?)between the past and present scene, like: gravity, wind, 
season, night/day, sun position, orientation, intentions/goals of self and 
others, temperature etc.. but it happens just by itself, I don?t have to 
'think' of them. Most of the scenes are quite boring :-), although some 
evoke a surprise or laugh.

Until today I have listened to all the tapes including the Insanity Point 
lectures and I understand your hint about 'generated mass' and indeed it is 
something which is true, so good to take up as a complementary postulate 
when doing the exercises.
Note: Trying to 'unmock' or 'not know' the universe and it's objects is 
indeed quite a stupid undertaking if you come to think of it.


From: "Happy Harry" <happyharry at inbox.com>
Sent: Saturday, August 22, 2009 7:15 PM
To: <jurgen_trom at hotmail.com>; "The Resolution of Mind list" 
<trom at lists.newciv.org>
Subject: Re: [TROM1] level 3

> Hi Jurgen,
> that's an excellent quote on Level 2. Thanks for that.
> Thank you for sharing your insights from Level 3 also. Whether somebody 
> shares their experiences and successes with TROM auditing or not, that's a 
> purely personal matter. It certainly isn't mandatory to do so. But I have 
> to say, I enjoy reading about other people's experiences with TROM and I 
> find them very interesting and educational. So please feel free to 
> continue to do so whenever you feel like it - you certainly have my 
> attention. :-)
> I haven't done any Level 3 yet, but I can somewhat relate to what you 
> wrote with regard to present time.
> Since you are constantly surrounded by mass (objects, particles, bodies, 
> and what have you) which is there to be known, you are only in a no-games 
> condition regarding it when you fully "know" said mass around you. To know 
> it would be to fully perceive it and experience it. Any other way, and you 
> are to some degree in a games condition regarding present time and the 
> objects around you. Actually, I would rather think of it as a games 
> condition with objects/masses found "in" present time rather than a games 
> condition "with" present time itself.
> Unfortunately, many of us are not always willing to fully know or 
> experience everything that's in present time (including masses and bodies, 
> etC). Perhaps what you're feeling regarding present time will ease the 
> more you adopt a to know postulate regarding it. And perhaps when we would 
> be willing to fully know all masses around us (and in our mind) we'll be 
> able to get into a no-games condition with it (by adopting complementary 
> postulates - must be known of masses versus to know on our part) and walk 
> out of this universe. It's an interesting thought.
> Jurgen, there's a very interesting bit on the origin of mass in this 
> universe in the tape "Unstacking Procedure" (second half of the tape) 
> which I'm currently trancribing. In it, Denis mentions that mass in this 
> universe is not directly created (e.g. by mock-up or postulate), but is 
> generated as a result of games play. I won't mention more on it, but 
> invite you to listen to it instead. It's very interesting stuff, and who 
> knows, maybe you'll see mass in present time differently (also while 
> you're doing Level 3 exercises) after listening to the tape.
> Again, thanks for sharing. :-)
> Cheers,
> Harry
> There are certainly times when I am fully aware of a games condition 
> between myself and present time, and objects in present time - most 
> notably when my room is in a mess and I haven't faced tidying it up yet. I 
> try to not know (must not know) the mass/mess around me (must be known). 
> This creates a games condition, and when I'm tired of it and can no longer 
> tolerate it, I just get up and tidy the place up. Haha.
>> -----Original Message-----
>> From: jurgen_trom at hotmail.com
>> Sent: Sat, 22 Aug 2009 18:09:02 +0800
>> To: dpelly at execulink.com, trom at lists.newciv.org
>> Subject: Re: [TROM1] level 3
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